Robot Gentleman is the independent game developer based in Poznań, Poland,
easily recognizable by our signature headgear.
If you've ever seen a robot in a top hat, that's probably one of
us!
The studio is known for the warmly received dark comedy atomic adventure 60 Seconds! and its spiritual successor – 60 Parsecs! Following the success of the 60! series, we plan to continue developing unconventional games with twisted stories, while actively engaging with the global gamedev community and supporting the local indie scene in our home city of Poznań, Poland.
Our Games
60 Seconds! Reatomized
The post-apocalyptic dark comedy is back - remastered and even more radioactive than before! Scavenge supplies, rescue your family, and stay alive in your fallout shelter. Make difficult decisions, hunt mutant roaches... and maybe survive. Or not.
60 Parsecs!
The Atomic Space Age adventure of scavenge and survival. Keep your crew alive and ready for action. Make difficult choices, face soup shortages and other horrors of outer space. And maybe reach your destination. Or not.
60 Seconds!
The dark comedy atomic adventure of scavenge and survival. Collect supplies and rescue your family before the nuke hits. Stay alive in your fallout shelter. Make difficult decisions, ration food and hunt mutant cockroaches. And maybe survive. Or not.
More... soon!
Robots
Our one of a kind ensemble is made of the internal team of Robots and our talented, long-term, external collaborators. All of us are keen on storytelling experimentation. Creating captivating narratives, bending design ideas and crossing boundaries is what we aim for in our titles. We’ve been fostering the Robot game development culture to create games in our own unique way.
QA Engineer
Małgorzata
Nidecka
Lead Gameplay Engineer (Long-term external collaborator)
Erwan Bancal
Gameplay Engineer (Long-term external collaborator)
Yann Chazallon
Game Writer
Ben Gail
2D Artist & Animator
Agata
Perszutów
Marketing Manager
Piotr Kułaga
Video Content Specialist
Iwona Kapuśniak
Community & Social Media Manager
Paulina Tomczyk
Game Designer
Gabriel Korniejew
Pyramida Gallery Manager
Florentyna Macioszczyk
2D Artist & Animator
Al Grotuz
2D Artist
V Kordeusz
Gameplay Engineer
Dzianis Yurkou
Gameplay Engineer (Long-term external collaborator)
François Zielinski
R&D Engineer
Marcin Suchora
Software & Gameplay Engineer
Mateusz Duber
Financial Comptroller (Long-term external collaborator)
Konrad Ziemkowski
Pyramida Gallery Manager
Martyna Plota
2D Artist
Karol Barski
2D Artist
Patrycja Ćmak
Art Director
Matt Cęckiewicz
Porting/Software Engineer
Marcin Nowosad